

Used to be Freelance Game Tester at Tencent Games, specializing in Compatibility Testing and Quality Assurance. Experienced in identifying and documenting critical bugs, contributing to a 30% improvement in software quality. Adept at effective communication, ensuring seamless collaboration with developers. Conducted meticulous testing and reporting, leading to significant enhancements in game stability and user experience. A dedicated Computer Engineer with a keen eye for detail and a diverse gaming background, ready to provide invaluable feedback to game studios. Committed to detecting and resolving bugs that impact user experience, while delivering actionable insights on functional flaws and creative aspects of game design.
I participated in a voluntary internship and training program at Uzser Bilişim as a LOGO Software Support Intern. During this period, I gained hands-on experience in troubleshooting and resolving software-related issues while assisting in technical support for LOGO software solutions. Additionally, I attended training sessions to deepen my understanding of LOGO products and support processes, further enhancing my practical knowledge in software support.
Wrote and submitted comprehensive bug reports, providing details on factors such as ease of replication, severity, and other metrics. Monitored resolution of bugs, tested fixes, and helped developers tackle ongoing problems by providing QA perspective. Documented testing procedures for developers and future testing use.